2CUTURL
Published May 12, 2023, 2:08 p.m. by Arrik Motley
Animation technology has come a long way since its humble beginnings.
The first animations were created using a technique called rotoscoping, where animators would trace over live-action footage to create their own drawings. This was a labor-intensive process, but it resulted in some of the most iconic early animations, such as The Adventures of Prince Achmed (1926) and Snow White and the Seven Dwarfs (1937).
As technology progressed, new methods of animation were developed, such as cel animation (used for classics like Fantasia and Pinocchio) and stop-motion (used for films like King Kong and The Nightmare Before Christmas).
Today, the most common type of animation is computer-generated imagery (CGI), which is used for everything from feature films to television commercials. CGI has allowed animators to create images that are realistic enough to fool the eye, and it has opened up new possibilities for storytelling.
No matter what type of animation you’re interested in, there’s something out there for you. And with the help of studiobinder’s shot list episode 14, you’ll be able to learn everything you need to know about the different types of animation styles.
You may also like to read about:
[Music]
films are made up of sequences
sequences are made up of seams and
scenes are made up of shots
in previous episodes we covered
close-ups all right Mr DeMille I'm ready
for my close-ups lighting
and composition
in this episode we'll be examining
animation
this is gonna be good
this is episode 14 of the shot list
animation
before we get started make sure to
subscribe and click the Bell to stay in
the know on all things filmmaking
let's begin
the word animation comes from the Latin
word animatio which means a bestowing of
life
animation is a type of filmmaking in
which a still object is captured in
multiple positions and these images are
projected in Rapid succession to create
the illusion of movement
this still object can be anything from a
drawing
a puppet
or a computer-generated image
just like the time
[Music]
animation has been a part of filmmaking
from the very beginning
in many ways its roots predate
filmmaking
for centuries artists have been trying
to convince Their audience their
drawings are moving
with magic lanterns which arose in the
17th century artists could simulate
Movement by moving two slides in front
of each other
format tropes would use the rapid
movement of two pictures to create the
illusion of one cohesive image
with kineographs or flip books a viewer
could flip through drawings rapidly to
simulate one fluid movement
Edward mybridge pioneered the moving
image with his rapid photography system
called krona photography
his horse in motion is considered one of
the earliest Motion Pictures
and my bridge went on to make animations
of his photographs like this couple
dancing which was made on Athena
kistoscope a rotating disc with various
images
my bridge and others were employing what
is called Persistence of vision to
convince the audience their images were
moving
the Persistence of vision refers to when
a person continues to see an object for
a moment after the light has entered the
eye
this phenomena means that a succession
of images can be interpreted as one
fluid motion
all of these pre-cinema Revelations and
techniques meant that when film came
along animation was quick to follow
there are many forms of animation and
today we are going to cover some common
types starting with traditional
animation
can you paint with all the colors
[Music]
traditional animation also known as cell
animation was the dominant type of
animation of the 20th century
in traditional animation animators Drew
each frame by hand onto translucent
paper
J Stuart blackton's the enchanted
drawing from 1900 is regarded as the
first film with elements of hand-drawn
animation
in 1908 Emile Cole took a massive step
forward with phantasma Gorey considered
the earliest animated film using
traditional animation methods Cole Drew
each frame by hand and captured them
with negative film inverting its colors
animation continued to evolve in the
1910s with more complicated imagery
animators were faced with a problem
they had to redraw entire frames
including the background over and over
again
creating inadvertent movement in the
background and wasting a lot of time
so in 1915 Earl Hurd and John Bray came
up with the cell animation process where
moving subjects would be drawn onto
transparent sheets and placed on a
static background
the result was more efficient and
effective animation
one of the most popular styles of early
animation was the rubber hose which
featured characters with bendy and
bouncy Limbs and which often used
looping reusing frames to create a
looped action
entrepreneurial animators of the 1910s
and 20s began to create Studios moving
away from the solo animator method to
churn out animation quickly
one of these animators was Walt Disney
Disney streamlined the animation process
borrowing techniques from various
Animation Studios to create an assembly
line production style that quickly
became the industry Norm
by the release of the first traditional
animation feature Disney's 1937 film
Snow White and the Seven Dwarves
Animation Studios had developed a
relatively consistent process
like with live action everything started
with a script
then artists would develop a detailed
storyboard for the entire film
voice recording would then begin and
sound Engineers would put together a
soundtrack that would be near finished
at Disney the next step is the creation
of an animatic when the pre-existing
storyboard is cut to the soundtrack
then artists would paint backgrounds and
key animators drew the most important
frames of characters movements in each
scene
these frames are called keyframes
and assistant animator would then add
details and missing frames to the key
animator's work to smooth out movements
the animated elements would be handed
over to clean up animators who would
Trace all of the drawings onto new
sheets so that there would be
consistency from frame to frame
with the animated images complete the
ink and paint process would begin
the drawings will be transferred onto
the backside of transparent sheets of
plastic called cells
this is also where color would be added
the Sheets Were then placed on the
background paintings and would be
photographed using special animation
cameras also called Rostrum cameras
as Disney's animators owned their skills
a specific style emerged which would
become known as the 12 principles of
Animation a list codified by Disney
animators Ollie Johnston and Frank
Thomas
the 12 principles are aimed at making
animation realistic and fluid such as
squash and stretch
follow through and overlapping action
and anticipation
these principles spread far beyond
Disney and became guiding rules for many
animators across the world
in the 1960s United Productions of
America or UPA took Disney's approach
and pushed animation towards more
abstract styles
which allowed for experimentation and
smaller budgets
animators continue to use the 12
principles to push boundaries today even
though the animation process itself is
much different
since Disney's Little Mermaid in 1989
traditional animation has shifted onto
computers for most of the industry
this is replaced the expensive inking
and coloring process as well as the
photography process
but depending on where you look the
foundations of traditional animation
remains
the traditional animation style has
resulted in some of the most beloved
movies and characters of all time and
has many offshoots like the following
technique
rotoscoping
rotoscoping is one of the most crucial
Technologies in animation's evolution
the term refers to drawing over live
action footage frame by frame
before rotoscoping animation artists had
difficulty creating realistic movement
in their characters
animator Max Fleischer presented a
solution with a technique he quickly
patented
he would project live action footage
onto a translucent easel and draw a
silhouette of the subject otherwise
called a mat
[Music]
this allowed him to mimic realistic
movement while still being able to put
the subject in any context
he called the process rotoscoping and he
employed it throughout his
groundbreaking out of The Inkwell series
Fleischer went on to create famous
cartoons like Popeye Betty Boop
and would use rotoscoping to create
complex dance sequences
ever the adapter Walt Disney quickly
brought the tool to his Studio
[Music]
rotoscoping continued to be used
throughout the 20th century
the technique was employed in Star Wars
to create lightsabers
the tool is still used today albeit with
the help of a computer on films like
Richard linklater's A Scanner Darkly
link later and his team use a program
called Roto shop which vectorized the
drawings and interpolated in between
frames
gentlemen you are about to witness for
approximately 61 cents of ordinary
household materials the perfect homemade
silencer
tourism silencer
rotoscoping can also be seen as a
precursor to motion tracking which uses
its same principles but with more
control afforded by new technology
therefore rotoscoping has made an
indelible mark on filmmaking in
animation and Beyond
[Music]
Japan is another animation Powerhouse
which leads us to our next topic
anime
anime simply refers to any type of
Animation coming out of Japan so there
is a wide variety of material which fits
under the term
but there are several qualities that
recur in a majority of anime which
differentiates itself from U.S animation
the most significant difference between
anime and US animation is that anime
emphasizes detailed visuals
while the US and Disney in particular
focuses often more so on movement
most traditional animation in America is
animated on ones or twos meaning that
there is a new image every one or two
frames accordingly
in anime movement is on threes with a
new image every three frames
in both cases this can vary but less
drawings allow for more detail in each
image
the 1988 anime film Akira for example
boasted background detail and glowing
lights that were groundbreaking for the
time
yeah yeah
[Applause]
famed anime director Hayao Miyazaki
often will animate on ones
twos
and threes depending on the detail and
importance of the action in a scene
as Miyazaki producer irukatsu kihara
explains
before CGI Studio Ghibli films contained
eight cells and 24 frames per second but
those cells are not always distributed
evenly
put simply hold a single cell for a
number of frames and use the remaining
seven cells to glide through a specific
motion
anime often has a slightly altered
production process than traditional
animation in the US
the voice recording process typically
happens after the animation is produced
[Music]
Souls
usually the camera in anime is more
active than in the US
with pans
Dutch tilts and zooms creating motion
outside of its character animations
anime's distinctive style has had a
wide-ranging influence and is often
credited with being on the Forefront of
creating animation with adult themes
growing the audience for animation
exponentially
not all animation however is rooted in
drawing
there is also stop motion
stop motion refers to animating any
object by taking pictures of them in
slightly altered positions
including puppet work
and claymation
stop motion has its roots in the very
earliest days of Cinema
when filmmakers like George melier were
trying to find new ways to shock Their
audience Melia and others discovered
that they could make inanimate objects
move by using stop motion and started to
employ the technique in their
live-action settings
as stop-motion evolved it remained
intertwined with live action used to
create a variety of special effects
in 1925's a lost world entire scenes of
dinosaurs would use stop-motion
animation
eventually stop-motion films independent
of live action began to proliferate
resulting in iconic films which are
still beloved to this day
in the 1970s animator Will Vinton coined
the term claymation for stop-motion work
that employed plasticine clay or other
malleable substances which allows for
characters to be more freely shaped
the process is laborious and expensive
and so a claymation feature didn't
appear until vinton's the Adventures of
Mark Twain in 1985.
today stop motion continues to be seen
in work from directors like Henry
Selleck
Tim Burton
and Wes Anderson
puppets are generally made with pliable
and metal skeletons underneath silicon
layers
it is now done with the assistance of
computers which can erase elements that
are holding characters in place and
smooth out movement
stop motion remains a tool which is
still going strong today
its aesthetic is instantly recognizable
and sometimes even replicated in films
which aren't in fact stop-motion
let's look at a style that uses
stop-motions approach
cut out animation
cutout is one of the earliest forms of
animation
the technique refers to two-dimensional
stop-motion capturing objects like paper
or Fabric and adjusting them from frame
to frame in order to create the illusion
of movement
because the subjects in cut out
animation are reusable from shot to shot
the technique proved to be cheaper and
less time intensive than traditional
animation
Argentinian artist kierina christiani
pioneered cutout techniques and made the
feature El apostol in 1917 but the film
unfortunately was destroyed
but the earlier surviving animated
feature also used the cutout Style
in 1926 lot reiniger created The
Adventures of Prince Ahmed
she borrowed practices from Shadow play
a pre-film form of entertainment where
puppets would be moved around in front
of a light
cut out waned in popularity as cell
animation became dominant but the
technique still found life in smaller
budget formats
Terry Gilliam for example used cutouts
in much of Monty Python's work
oh
one of the most popular animated
television programs initially used the
cutout technique
[Music]
I sure am hungry how can you eat when
you're farting fire shut up dude you're
being totally immature
you see this was the pilot episode done
before we had a series so Matt and I had
to do the whole thing by ourselves for
several months we were locked into a
cold dark little room for long periods
of time
today South Park has kept its cut out
style but it's all computer generated
using the program Maya
while cut out animation may seem like a
dated style its techniques are crucial
to much of the computer animated 2D
projects we see today
using software like Adobe animate after
effects or tomb boom Harmony computer
animators will create individual
elements within parts of characters and
move them just as lot reiniger would
have by hand
this technique is called puppet
animation
just like in the 1920s this method saves
time since animators don't need to
redraw characters from frame to frame
the cutout animation style is linked to
our next technique
3D computer animation
while traditional cell animation was the
dominant technique of the 20th century
3D computer animation is the dominant
form of Animation today
the practice refers to any animation
which is created digitally and which has
a sense of depth that is not usually
achieved by traditional animation
scientists began developing computer
animation technology as early as the
1960s
in 1972 Edwin catmore and Fred Park
developed a computer animated hand and
face at the University of Utah
just like with stop-motion computer
animation first started as a way to
create special effects in live-action
films
the 1982 film Tron Everly relied on
computer animation to create its virtual
world ready
[Music]
technology had finally Advanced enough
to create entirely computer-generated
animations
VeggieTales which premiered in 1993
became the first TV show completely made
of 3D computer animation
in 1995 Pixar released Toy Story the
first feature with 3D computer animation
and changed the industry forever
through Infinity
creation of 3D computer animation varies
by Studio
usually the animation team begins with
modeling where the characters shape and
size is sculpted on geometric planes
then an animator will create a skeletal
version of a character
this skeleton contains avars points
which can be moved from frame to frame
later then moves the avars into their
desired positions for each keyframe in a
process ingeniously called keyframing
and the computer does the tweening
animating the in-between frames
do these words sound familiar
that's because it's a similar process to
traditional animation just this time the
computer has automated some of the roles
some 3D animation objects will use
motion capture to make movement more
realistic hardening back to Fleischer
and his rotoscoping
since Toy Story's release 3D computer
animation has advanced rapidly
in 1995 Woody had 700 controls
Joe Gardner in Seoul has 1266
due to advances in textures and hair
movement some animation today can be
nearly indistinguishable from live
action
[Music]
animation is a testament to
experimentation
for over a century animators have been
pushing their medium forward inventing
new technologies and combining Styles
creating Unforgettable movies along the
way
and no matter the form of Animation
storyboards are almost always present
don't get lost at your keyframes and
click the link below to use Studio
binders storyboard software
some of your favorite animated films let
us know in the comments
until next time keep moving one frame at
a time just keep swimming just keep
swimming just keep swimming swimming
swimming what do we do we swim swim
[Music]
2CUTURL
Created in 2013, 2CUTURL has been on the forefront of entertainment and breaking news. Our editorial staff delivers high quality articles, video, documentary and live along with multi-platform content.
© 2CUTURL. All Rights Reserved.