Published May 22, 2023, 12:20 a.m. by Bethany
productivity art is a term that was coined by Trent Kaniuga. It is a type of art that is focused on increasing productivity. This can be done by increasing the efficiency of your work flow, or by creating a system that helps you to get more work done in less time. There are a number of different ways to go about increasing your productivity through art, and the best way is going to vary from person to person. However, there are a few tips that can help anyone to increase their productivity through art.
The first tip is to focus on your work flow. This means looking at the way that you work and finding ways to make it more efficient. This can be done by eliminating distractions, streamlining your work process, and finding ways to work smarter, not harder.
The second tip is to create a system that will help you to get more work done in less time. This could involve setting up a schedule or using a task manager to keep track of your tasks. It may also involve using productivity tools such as to-do lists and calendar apps.
The third tip is to make sure that you take breaks. This may seem counter-productive, but it is actually essential for maintaining your productivity. Taking breaks allows you to recharge your batteries and come back to your work with fresh energy. It is important to find a balance between working and taking breaks, so that you don’t end up burning yourself out.
These are just a few of the many ways that you can increase your productivity through art. If you are looking for ways to increase your productivity, then these tips should help you to get started.
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[Music]
decision paralysis one of the things
that slows down artists or creatives
when they're making something like
writing a novel or making an art book or
making an indie game as I'm as I'm
stepping into this role I'm seeing that
one of the things that slows me down the
most is indecision paralysis and what
that means is I've got too many options
I could do too many things and
ultimately sometimes it's hard to make a
decision and I want to figure out
something else before I can make a
decision on that thing and so one of the
ways that I'm combating this is with a
technique that essentially sounds insane
but it totally works and that is to
expect impossible goals from yourself
on a daily basis and my hope my hope is
that this could help you if you're
painting or you've got a lot of work on
your plate and you're maybe struggling
with your perfectionist this can really
help you to get over those hurdles so a
good example of this is for instance I
have to block out an entire dungeon in
one day and that means make as many
design decisions as I can without second
guessing myself going in and adding
rooms that I might end up cutting later
I might end up moving them around it
doesn't matter the point is to just
build the sketch and this is equivalent
I would say in writing when you're
writing a novel not every writer does
this mind you but I found that the best
way to write a novel is to do a first
draft off the seat of your pants that
just makes stuff up you don't have to
answer any questions you don't have to
create any solutions you know all you
have to do is just whatever comes to
mind first in fact trying to stop
thinking and just doing to get that
first draft done allows you to take a
look at the whole thing from a distance
and evaluate what's working and what
isn't and sometimes you find that the
whole thing doesn't work and maybe you
have to throw throw out literally half
of it but you know what you figured out
what doesn't work you figured out some
things that don't so the next day when
you're sitting down to do that painting
and you're sketching the whole thing out
you're planning here's where the the
castle is in the background and here's
where the character is running in the
foreground whatever it is
when you're doing that really quick
layout you're just forcing yourself to
make decisions quickly you're not
inhibited by the white bull you're not
scared of jumping in there and maybe you
need to change the angle of a
character's face if you're doing this on
paper and you're sketching out your your
stuff just make sure you do it really
lightly don't press really hard don't
commit to anything a lot of times people
get so obsessed with making it
impressive right out of the gate that
they focus on details way too soon and
so like the the comparison with art
would be if you're doing a painting and
you don't sketch anything out you just
immediately start on a character's face
and then then you've got all this Blank
Space up at the top right corner or
something and you don't really know what
to do with the character's arm and and
let me know in the comments if you've
been here before because I'm pretty sure
you have I've been there many times
where I just jump in and I start doing
like all these details on one little
part and then I realize oh man I still
haven't figured out what the heck I'm
gonna do with that other piece that
other part of the painting that makes it
all come together and if you do this
approach where you ask impossible things
of yourself if you if you wake up in the
morning and you're like I am gonna
sketch out this whole scene screw it
this whole like I'm gonna sketch out
this whole comic in like this weekend if
that's your thing or if if you're doing
your um if you're doing like a painting
you're just like I am going to finish
this whole painting today like first
pass you know it's not true you know in
the back of your mind you're gonna come
back and revisit it you know you're
gonna have some mistakes but by forcing
your soft to just push through you won't
dilly dally you won't stop and like go
ah well you know what about this other
thing and I'm just gonna get caught up
on the character's expression or I'm
gonna get caught up on the character's
weapon design or something of that
nature that can end up really hindering
you from even making progress and you
can ultimately find that you've put a
ton of time into something that
ultimately doesn't even work it's not
even functional and you don't like it
because you don't like the whole
composition
now there are two caveats to this and
you absolutely need to do this by the
way if you're going to do this process
to challenge yourself to break through
that that inhibition to break through
that that uh indecision if you're going
to do this you number one you cannot
promise that impossible deadline to a
client
you always go the other way what you're
promising to a client with the deadline
that you promised to a client you always
want a little extra padding so that you
can come in early with something that's
more impressive than what they asked for
okay so if it's something where you are
taking on a job for a client you say all
right I'll get that to you by Tuesday
but in your mind you're like I'm gonna
have that done before the end of the
weekend and it's already Saturday
because you'd never want to come to your
client with excuses as to why you didn't
do something impossible that you
promised okay the the second thing is
the psychology of what happens when you
fail at this okay because this is also a
big big part of it and I've talked a lot
about this in many of my videos we are
all going to fail to live up to our own
expectations uh when we're trying to get
skinnier we're never skinny enough when
we're trying to get to be a better
painter we're never a good enough
painter you know we all have this it's
always and that's also what drives us so
we need to accept that this is a natural
part of things and so when you're
looking at your artwork when you're
looking at something that maybe you
spent the whole weekend you gave it so
much of your time you didn't dilly dally
though you didn't stop to browse the
internet you didn't stop to look at a
new podcast or look up that show or
maybe you know grind on your RPG
character in your Final Fantasy 15 14 or
15 or whatever you're not like you're
not dilly-dallying with distractions uh
you you're you're getting stuff done and
you are at the end of that one day or
that weekend you are evaluating the
quality of the work that you've made
you're looking at the whole picture okay
and instead of thinking oh man of course
I came up you know less than high
quality of course uh well now now you've
got extra time and so you need to adjust
your perspective perspective is
everything by the way perspective I'm
not talking about the the line
perspective on your horizon line I'm
literally talking about how you perceive
it is everything and how you perceive
this scenario in this situation is that
hey I'm way ahead of where I would have
been if I had Dilly dallied and just
tried to uh do this in in this
meticulous slow way where I'm uh you
know second guessing myself on every arm
and every angle of everything if you if
you want to just see how something looks
do thumbnails first jam out several
thumbnails I have literally sketched out
10 page of a comic in two days uh just
from thumbnails creating storyboards
using thumbnails just so that I could
evaluate the whole sequence and go okay
well maybe I need another more frame
here a couple more frames there okay now
I can add in uh more of a a moment where
the character shows their expression or
they have this one line that comes up
and this gives it more emphasis really
evaluating from taking a look at what's
there it's so much easier and this is
the psychology of it by the way and this
is what it all boils down to
it's so much easier to critique
something
than it is to conceive something
right we all know this is true and you
know this is true because you got a
thousand Armstrong quarterbacks that are
telling you that all the ways that you
did your thing wrong if you posted
online right all the critics they come
out in droves because it's so much
easier to critique than it is to
conceive and so your job is to throw
something out as quickly as you can
get something out there as quickly as
you can and then use your Discerning Eye
to critique yourself as if you were an
outside Observer
don't take all the emotion of the pain
of what you what you put into it you
know and instead take a look back from
the outside looking in and go all right
how can I make this better
separating yourself from the work almost
entirely how can I make this better what
would make this a better painting what
would make this a better sequence
whatever it is that you're working on
what would make this a better game
whatever it is that you're working on
all this applies by having a first draft
of your whole body of work here you can
then evaluate where you want to add some
parts that maybe lead up to something in
another part of your story or you could
create more mystery or you could drop
hints to the reader for example this is
your first draft get your first draft
done an impossible time and you'll be
able to evaluate how to make the whole
thing better then you can start to spend
more time going in meticulously you can
still set impossible goals for yourself
but they should be a little bit closer
to more reasonable you're honing in on a
more reasonable goal for yourself and
the the goal here is also to strive for
excellence and I've talked a lot about
this in recent videos as well
be proud of the work that you're doing
and take as long as as you need to to
make it great unless you have a client
deadline that's the caveat there
so this has certainly been working
really well for me you know we're making
incredible strides with the game
hopefully I can give you some updates on
that soon but I'd like to hear your
thoughts if you have any other
suggestions on how you uh can structure
you know facing the white bull or just
facing indecision and just making
decisions to get them done I'd love to
hear your thoughts and suggestions as
well if you'd like to learn more about
my painting process and you'd like to
discover what real concept artists do
that's a job that I did for 20 years on
some of the world's biggest video games
and I have workshops that I've created
over on my gumroad channel and that'll
allow you to go step by step through
everything that you would need to know
about the actual process of creating
environments and characters for video
games it is my ongoing goal here on my
YouTube channel to help you achieve your
art dreams and get that art career that
you've always been dreaming of so please
do subscribe and sound off in the
comments below let me know you're here
and I will see you guys in the next
video alright ciao
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