Published July 18, 2023, 8:20 a.m. by Monica Louis
Elden Ring Lore: Who built the catacombs of the Lands Between? What is Erdtree burial really about? Join us as we answer these and other mysteries by some old fashioned Tarnished Archaeology in the Lands Between.
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#eldenring #eldenringlore #catacombs #tarnishedarchaeologist
Gameplay footage/music credit: Elden Ring, Dark Souls, Bandai Namco and FromSoftware.
References: @SinclairLore @JerksSansFrontieres Bloodborne up close original: https://www.youtube.com/watch?v=YHraNq--JL4&list=PLzGMMy3ptxzZ8L5SxNSVGSvs8e8IdHVH3
Bloodborne Up Close REBORN: https://www.youtube.com/watch?v=oBaz9yzKS-A
Seikilos Epitaph*, YK band; Dies irae (Songe d'une nuit du sabbat), Hector Berlioz; Ljós Detta, @Alex Roe; Eld Ve, @Alex Roe; The Night Unfurls, @Ryan Amon, SIE Sound Team
Halicarnassus, Tomasz M; Cuneiform tablets, ABC Science; Bamiyan, Afghanistan, David Fox; Greco-persian battle, Fall of Civilizations; Punjabi village, Stunning Punjab; Triremes, Troy (2004),Warner Bros. Pictures; Varanasi, National Geographic; Kalima, Indiana Jones and the Temple of Doom (1984), Paramount Pictures; 300 (2006) Warner Bros. Pictures.
Death and burial of ordinary romans. Discovering Greek & Roman Cities. @discoveringgreekromancitie9286, Youtube
Jane Masséglia; Dead Cities, Syria, Charles Fred & James Gordon
The Crypt of the Popes, Catacomb of Callixtus. Dnalor 01
Bronze container of ancient cremated human remains. Nabokov at English Wikipedia
(Germany) An open ash capsule showing the remains of the dead Norbert Hüttisch, Karlsruhe
*Note: The Seikilos epitaph is the oldest surviving song, complete with lyrics and musical annotation from the 1st c. CE. Check out its full story! https://en.wikipedia.org/wiki/Seikilos_epitaph The song here is performed by the @YK band using instruments recreated to model instruments contemporary to the epitaph. Check out their other ancient music:
https://www.youtube.com/channel/UCBiUb0ekdswNNAMWVgdufCg
You may also like to read about:
I am a tombstone... and enduring sign of deathless remembrance
Seikilos Epitaph (the only surviving Ancient Greek Song)
As long as you live, shine bright!
Never for a moment be sad
Because life is only for a bit...
and time will extract its due
History begins, quite literally, with Herodotus. Dubbed the Father of History by Cicero,
and the Father of Lies by more self-satisfied modern readers, Herodotus of Halicarnissus was a man
so bafflingly unique that his life's work began a hitherto unknown discipline, that of History.
It's not that there wasn't writing before him. And it's not as if there weren't stories of the
past before him, of course, think of Homer's epic tales of the Iliad and Odyssey in his own culture.
But before Herodotus no one thought of investigating and documenting the
past in order to preserve the truth, or some version of it.
This innovation had such a profound effect on later studies of the past that, according to
Schopenhauer, Once one has read Herodotus, one has studied enough history, philosophically speaking.
Principally, Herodotus was concerned with the origins of the Greco-Persian wars, as he himself
states at the outset of his magnus opus: Herodotus of Halicarnassus, here displays his enquiries,
that human achievement may be spared the ravages of time, and that everything great and astounding,
and all the glory of those exploits which served to display the Greeks and barbarians alike to
such effect, be kept alive- and additionally, and most importantly, to give the reason they went to
war. But the histories which means the inquires, as the notion of history did not yet exist when
he wrote it is so much more than a history of war, because fundamentally Herodotus was a man
intensely curious of, perhaps obsessed by, other cultures and their customs. Thus the historian
and translator Tom Holland says of Herodotus s Histories it is above all else, a treasure trove
of wonders. Herodotus, who famously quipped custom is king , goes to great, often superfluous
lengths to describe the customs of the many peoples that feature in his book; their languages,
their grooming habits, their food, their dress, and most importantly, their funerary customs.
Because there is perhaps no greater way to seek insight into a foreign culture than the understand
how they prepare their dead for the next stage. Thus Herodotus tells us how the Egyptians mummify
their dead, how Thracians expose their dead for 3 days, or how the Babylonians embalm their dead in
honey before burial. And he even tells a story of how a group of Greeks were mortified by the
supposedly cannabalistic custom of an Indian people, and how those same Indian people were
equally horrified by the Greek practice of cremation. Such is the defining power of the
funerary rite. The potency of these lessons has not diminished in the slightest in the intervening
2500 years since Herotodus lived. Burial customs remain as vivid and powerful a defining force as
they once did; just think of the western morbid fascination with the tribe in Papau New Guinea
whose female members ate their dead; or the bitter dispute between Orthodox and Catholic Christians
when the Catholic Church lifted its ban on cremation in the 1960s. Sometimes, you can tell
quite a bit about how a single culture changed over time by their changing funerary rites.
Perhaps the most famous, and quite relevant example as we ll see later, is that of the Romans,
who initially practiced pluralistic funerary rites, then in the time of the late republic
and early empire, practiced almost exclusively cremation, and then later, for reasons unknown
but possibly relating to Christianity, switched almost entirely to inhumation that is to say,
burying the dead. These shifts tells us quite a bit about the shifting broader Roman culture.
Miyazaki and his team are quite aware of these cultural truths.
Death features so prominently in his games, it's only natural that funerary rites,
and their various corruptions, play a large role in the narrative too.
Take, for example, Bloodbornes Hemwick Charnel lane. In this one, optional, relatively minor
area of the game, there is such a density of funerary rituals that it boggles the mind,
and has kept the attention of fellow Youtube nerds like JSF and Sinclair Lore for years.
Speaking of which, if you re a fan of Bloodborne and you haven't watched Sophie nee Richard s
Bloodborne Up Close series, then that is your homework for next week's TA lecture. And Sophie,
if you re listening, we expect you to continue the Reborn version. No excuses. Ok enough flattery.
In Hemwick Charnel lane the variety and thoroughness of corpse usage is truly impressive.
First corpses, or even sometimes soon to be corpses, have their eyeballs and
other precious organs extracted for use in various chalice rites.
There are even specialized eye scooping tools used by the local hags specifically for this purpose.
Then the corpse, after it's precious let's have been extracted, is left exposed on wheels to be
picked clean by carrion birds, like Zoroastrian sky burial, the inspiration for Eileen's crow
garb. The idea here being suspension on the wheel, above the ground, to allow the carrion
birds but not scavengers, like dogs, to have access to the corpse. Scavengers break the
bone with their powerful jaws, and this is to be avoided at all costs. Finally, the cleaned
skeletons are burned in custom furnaces, producing the main export of the town, bone marrow ash.
It's not corpse ash, it's bone marrow ash, which is how you can reconcile the existence
of such seemingly contradictory funerary rites as sky burial and cremation all in one place
only the bones, once picked clean of flesh and sinew by the birds, are cremated.
Miyazaki and company thought this entire process through, from the removal of the eyes
to the burning of the bones, and made sure the forensics fit. Yes, one item description mentions
that bone marrow ash comes from hemwick charnel lane, but that's it; the rest of the story is
told through through exquisite forensic detail. The point we re making here is Miyazaki is not
just obsessed with death, but he's extremely careful with displaying it, and how different
factions in his games deal with death, or lack there of, is often their defining feature.
So how could it be any different in Elden Ring, a game so concerned with death that a mysterious
force called Destined Death is the central plot driver, and literal catacombs are the most common
dungeon type in the game. The catacombs are where the all important rite of Erdteee burial
takes place, one half of the orthodox cycle of life. Which makes it all the more puzzling, then,
that the catacombs themselves do not seem built for this purpose. Why are the catacombs at all,
replete with stone sarcophagi, if you re just going to dump the bodies at the roots?
And how to possibly explain the existence, of all things, of cremation urns in a catacombs designed
explicitly for the root inhumation of bodies? These questions, which have nagged at us since
our very first playthrough, hold deep mysteries. The catacombs are a collective microcosm of the
Lands Between, and like Herodotus tells us, one good way to understanding an ancient culture is
through its funerary customs. So, we ask you then; what culture built the catacombs?
Let's begin with a proper description of the problem. Simply put, cremation and Erdtree
burial are incompatible. Although we are not told much of the specifics of Erdtree Burial,
we are shown this process taking place, which has stagnated in recent times. In each of the
catacombs throughout the lands between, there is an inner chamber usually the boss room in fact
whose sole purpose appears to be the reabsorption of physical, fleshy bodies into the great roots.
Here we find root resin, which reads The roots of the Greattree were once linked to those of
the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.
By the way, Roots don't secrete resin root resin is just corpse wax by another name,
because fleshy corpses are decomposing in the roots. By now you all know our thoughts on the
GreatTree/Erdtree distinction, but that is not particularly germane here. What is
important is the insight that the catacombs were specifically built around these roots,
meaning that the builders already practiced a form of tree worship. So far, nothing surprising. And
we have the spirit NPC in the tombsward catacombs, who says, A proper death means returning to the
Erdtree. Have patience. Until the time comes...and the roots call to you. So it seems pretty clear
that the rite of Erdtree burial, by which one is returned to the Erdtree by burial at its roots,
exactly we process we see in the innermost chamber, is an opt-in system. Wandering undead
must be guided to the roots to voluntarily be reabsorbed. No doubt they are guided by Rosus,
which is the diegetic explanation for why his statues point the way to the catacombs. Indeed the
dead have always been in need of guidance, or so they say. And why else would TWLID be so reviled,
but that they refuse this call? They are opting out of Erdtree burial, a most heinous offense.
So this is the current system facilitating Erdtree burial, so far so good.
But this tidy story begins to unravel once you actually start to look around
the catacombs themselves, something few people would feel inclined to do, as they are largely
copy-pasted variations with shared assets. But that's what we re here for folks; if Tarnished
Archaeology won't spend hours inspecting the pot shards in the catacombs, who will?
From the moment you step foot into the very first catacomb, this story begins to
crack. Right off the bat, there are dozens and dozens of niches for storing bodies,
clearly modeled after the Roman style. They are catacombs, after all, so, fair enough.
But what's the point of shelves for storing bodies, much less stone sarcophagi, if they re
just going to be dumped at the roots in a separate chamber. Good question. And why are the shelves
almost always empty? Another good question. To be blunt, the purpose of a sarcophagus is to avoid
biological consumption by worms and roots, not to assist it. So something already is a bit amiss.
In some of the catacombs, we can see a different, smaller niches, again usually empty. The best
example of this is in the Giants mountaintops catacombs, but there are several other examples.
Visually these seem inspired by Roman Columbaria, impressive structures used for storing cinerary
urns. And, wouldn't ya know it, in the Auriza side tomb Auriza meaning golden roots, by the way
we can see they are indeed used for exactly that purpose, with row upon row of niches filled with
urns. And though this is perhaps the most impressive example, in fact their are cinerary
urns in every catacomb, at least in some capacity,
and they are quite clearly based off the Roman style.
Alas, while solving one minor mystery of the niches, this just exposes the larger one. To
be quite explicit, there is no need for cremation urns if the predominant rite is one of inhumation.
These practices are fundamentally at odds, like Herodotus story of the cross-cultural
reaction to the Greek cremation tradition, and the mere existence of cremation urns in the
catacombs speaks to a more complicated story than the one that emerges on first glance.
Why would catacombs built for the purpose of Erdtree burial have not just shelves
for sarcophagi but also cremation urns? Well, our fellow archaeologists, the answer is simple.
The catacombs were not built by the Erdtree faithful. They were built by a prior culture,
one that practiced cremation, not just inhumation. And whether you ve realized
it or not, you likely already know this culture. A culture which worshipped a sacred ghostflame used
for burning the dead, and revered the keepers of that flame, the Deatbirds; a culture more
ancient than the Erdtree who worshipped an outer God. The Outer God of Death.
Let's get to the specifics of this cremation process, because luckily, unlike Erdtree burial,
there is substantial documentary evidence to bear. First, we have the Rancor Pot description,
which reads In times of old, the dead were burned with ghostflame, and from those cinders arose
vengeful spirits. Confirming that that use of cremation is an ancient, not a current tradition,
again raising the question of why the catacombs seemed designed to facilitate it. And even more
explicitly, we have the Explosive ghost flame description, which reads: In the time when there
was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire. This
tells us a couple of invaluable details. First, that this practice of burning death, or cremation,
indeed preceded the Erdtree. Though not everyone is given the honor of Erdtree burial these days,
as we will see, cremation is explicitly a thing of the past, a pre-Erdtree practice.
And second, the description tells us that the Deathbirds tend to the cremation flame, which will
allow us to do some proper visual analysis on this process. Indeed we can see the Deathbirds have
several attacks that generate the cold ghostflame. Their weapon, called Death's poker, reads: The
birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their
kilns. From this we can deduce that the weapon is a tool used for raking out the ashen remains after
cremation, undoubtedly to then collect and store them in cinerary urns. So the picture is coming
together a bit. One interesting visual detail is that the shape of the tool is such that it is
clearly not designed for raking out the ashes per se, otherwise it would be shaped like a shovel,
but rather it is hooked to rake out the ashen remains . And ashen remains, in ancient cremation,
were bones. You see, in a Roman cremation, the body was burned in a pyre, often taking up to
8 hours to burn the entire corpse. The heat was not sufficient, and still even today with modern
crematoria, to also burn away the bones, so the bones would be removed after the cremation and
placed in an urn, and then stored in a separate location for eternity. That is precisely what
appears to be happening with the Death rite birds. These burnt bones are the ashen remains.
In modern cremation, in case you were wondering, after the bones are raked out,
they are ground down into powder and mixed in when the ash, because our
culture is such that we find it discomfiting to see the burnt bones of our loved ones.
As we said before, the presence of cremation niches in the catacombs suggests they were
built before the age of the Erdtree. No surprise then we can see ghostflame, not traditional flame,
lighting the torches of the catacombs. Based on the ghostflame torch description, which tells
us the fallen hawks began to burn the bones of their fellows, acquiring the cold ghost-flame, but
sealing their fate as dwellers of the underground for all eternity we can confirm that ghostflame is
produced by burning the dead, and infer that association with the ghostflame condemns one
to a chthonic fate, quite consistent with its use then in the catacombs in a pre-Erdtree era.
Furthermore, the mere presence of the catacombs all over the map, even in areas the Erdtree
empire didn't control, like the mountaintops of the giants, suggests as much. They were built
at the roots of the GreatTree, a root system far more ancient and widespread than just the Erdtree,
but you ll have to watch our Old Tjikko video for more on that. And finally we have the Winged
Scythe description, which reads According to pagan belief, white-winged maidens are said
to be Death's gentle envoys. The game uses the term pagan to refer to beliefs that predate the
Erdtree orthodoxy, mirroring real world religious transitions as we ve detailed in other episodes,
and it's not hard to imagine these angelic envoys of death actually being Deathbirds,
vestiges of a pre-Erdtree faith. Other features of catacombs suggest similarly that this was a
pre-Erdtree society, for example the peculiar features of the burial watchdogs and their staff,
which uses glinstone magic, not a golden order thing, and the imps, who were crafted by the
golem crafter referenced in the crystal dart description. But most of all we must return to
the original observation- the chambers full of, and evidently purpose built for cinerary urns.
Here we should address the concept and function of spirit ashes. When Ranni gives us the spirit
calling bell, she calls them ash unreturned to the Erdtree , implicitly juxtaposing
cremation with Erdtree burial; if you re Ash, you haven't returned to the Erdtree.
This would be quite straightforward if not for the fact that some spirit ashes, for example Lhutel
and Oleg, were explicitly said to have been given the honor of Erdtree Burial. So apparently they
were both cremated and then also given Erdtree burial. The only way to reconcile this would
be to say that, in a world without true death, people may experience multiple death rites. For
example if you ve seen our cycle of life trilogy, you ll know that people are both reabsorbed by,
and born from, the power of the Erdtree, a fully self-contained arboreal circle of life.
It's no great stretch to see this as a form of rebirth, then, after your body is decomposed by
the roots of the Erdtree, you are reborn, so to speak, by the life giving power of the Erdtree.
It seems to be a riff on the Buddhist cycle of reincarnation, Samsara, a favorite theme of
Miyazaki s. It's no accident that some of endings have us escaping this cycle; so I guess in a way
we achieve Nirvana by marrying Ranni. Anyway, our point here is that, since nobody can properly
die anymore, it's possible that some people experienced both cremation and Erdtree burial.
Oleg is a prime example he's a banished knight, so he's definitely been around since before the age
of the Erdtree, and only later on once he served Morgott was he given the rite of Erdtree burial.
It may actually be that those we were cremated were still ritually buried by removing a body
part before the cremation and burying that. This was actually a known practice in, you guessed it,
Rome, called os resectum, during which a finger was cut off the corpse before cremation,
and that finger was then ceremonially mounted for a period of about a week by the family of
the deceased, and then ceremonially buried. If these rituals were not properly observed
then the deceased would not be able to pass the river styx into the underworld.
So now you know the inspiration for this whole tarnished bloody finger trope.
The ancient romans used the severed finger to represent the deceased person's soul during
this period of mourning, as a kind of effigy, as it retained a link to that person; likewise
in game we apparently use the severed fingers of tarnished to connect to other worlds. And that
way across the river styx by the boat ferryman Charon undoubtedly inspired the Tibia Mariners.
Let us now take a moment to appreciate the absolute cornucopia of death rituals present
in this game. Beneath stormveil castle there is evidence of an ancient boat burial ritual,
something seen in multiple real world cultures but most famously by Vikings.
As pointed out by SmoughTown, even the existence of graveyards attests to aformer pluralism of
funerary practices And this is all to say nothing of Fia and the Deathbed companion ritual, clearly
based on the real world medieval Japanese Buddhist practice of death bed purification, whereby a
family member or monk was responsible for a ritual purification of the death pollution.
But most intriguingly, importantly, and adorably, we have our friends the living jars.
They appear to be from the Erdtree Era, based on the seal imprinted on their tops
They are clearly fleshy corpses, based on their gruesome death animation and the descriptions
of the living jar shards and alexander s shard. So they re sort of any anti-cremation
urn a jar burial for those who refuse cremation. And most importantly, while we find these
occasionally in select catacombs, most commonly we find them surrounding the minor Erdtrees.
Since we know from the Golden Seed description that the Minor Erdtrees are a post-shattering
phenomenon, then by implication it seems clear that the practice of Jar Burial that is to say,
taking fleshy, noncremated corpses and stuffing them in jars for decomposition is
a post-shattering (of the ER) practice. (Likewise Avatar staff says they are post shattering) And
it would make perfect sense for this adaptation to emerge in a world where Erdtree burial has
stagnated, and the Erdtree faithful are desperate for altnerative means of proper burial
So to summarize, the catacombs were built before the age of the Erdtree,
during a time when cremation in ghostflame was common, but overall there seemed to be
a relatively pluralism of death rites, based on the contemporary existence of shelves for
both sarcophagi and cinerary urns. Only later was Erdtree burial added and enforced. This exactly
mirrors the transition that occurred in the Roman Empire first there was a pluralism of practices,
then for a few centuries cremation was by far the most common practice,
followed finally in the middle empire by inhumation as the dominant rite.
And it is this transition that can explain some of the other oddities of the catacombs. For one, most
of the shelves, sarcophagi, and niches are empty, almost like they ve been deliberately emptied.
It's possible that when Erdtree burial was enforced, the corpses peacefully resting in
their niches were dumped onto the roots, adding more fuel to the Erdtree's fire, so to speak.
Likewise the cinerary urns are often scattered and shattered throughout, indicating at best neglect,
and at worst deliberate desecration of the more ancient practice.
Also the Rosus statues in the Hero's graves which reflect golden Erdtree light into the
shape of Erdtree faith, which are of course of the Erdtree era, appear to be later additions,
which would help explain why they actual stun and seem to harm the servants of the catacombs like
imp shades and Erdtree watchdog shades. These two groups don't appear to play well together. In much
the same way that, in each of the Hero's graves there are different banners but the architecture
is the same, telling us about the original stratum and their varied, later usage, so Rosus is an
adaptor of the later Erdtree stratum, a way to get the wandering undead to accept Erdtree burial.
So, besides an emphasis on cremation rather than inhumation, what can we say
about the culture that built the catacombs? To answer that we need to delve deeper into
the the relief iconography of this stratum, a do a little Old Fashioned Tarnished Archaeology.
Join us next time, as we conclude our analysis of the death rituals of the Lands Between,
and reveal Queen Marika's role in this story.
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