Published Jan. 21, 2024, 12:02 a.m. by Naomi Charles
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From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.
https://iwataasks.nintendo.com/interviews/wii/nsmb/0/4/
[2] Super Mario World – 1990 Developer Interview | Shmuplations
https://iwataasks.nintendo.com/interviews/wii/nsmb/2/0/
[4] Interview with Shigeru Miyamoto | Nintendo Channel
https://themushroomkingdom.net/interview_miyamoto_nc_smb_25th.shtml
https://iwataasks.nintendo.com/interviews/wii/nsmb/1/6/
[6] 9 Things Shigeru Miyamoto Told Us About the New Star Fox | TIME
[7] Super Mario Bros. Any% Speedrun in 4:54.631 *WR* | Niftski
[8] Is it Possible to Beat New Super Mario Bros. U Without Touching a Single Coin? | Ceave Gaming
[9] Super Mario Odyssey Nipple% Speedrun in 7:23.650 | Tyron18
[10] SM64 - Watch for Rolling Rocks - 0.5x A Presses | pannenkoek2012
[11] Ask the Developer Vol. 11, Super Mario Bros. Wonder | Nintendo
https://www.nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-3-2461479.html
Miyamoto and Tezuka on the struggle of balancing games for advanced players and beginners | Nintendo Everything
https://nintendoeverything.com/miyamoto-and-tezuka-on-the-struggle-of-balancing-games-for-advanced-players-and-beginners/
Shigeru Miyamoto talks Game Design (1998) | Shmuplations
Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Super Mario Bros. Wonder, Super Mario Odyssey, New Super Mario Bros. U
Contribute translated subtitles - https://amara.org/videos/5WwvofSn9p7U/
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