Published April 4, 2024, 12:01 a.m. by Violet Harris
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Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
[1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit
https://www.reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for/
[2] GD Column 17: Water Finds a Crack | Designer Notes
http://www.designer-notes.com/game-developer-column-17-water-finds-a-crack/
https://eggplant.show/136-going-in-blind-with-balatro
[4] Postmortem: McMillen and Himsl's The Binding of Isaac | Game Developer
https://www.gamedeveloper.com/business/postmortem-mcmillen-and-himsl-s-i-the-binding-of-isaac-i-
https://store.steampowered.com/news/app/686060/view/3677805209186094200
https://steamcommunity.com/sharedfiles/filedetails/?id=836319872
Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
Contribute translated subtitles - https://amara.org/videos/qZaMrU6iDy4J/
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