Published June 12, 2023, 3:20 a.m. by Courtney
Lesson #49 of the Cambridge IGCSE physical education syllabus.
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- The different types / forms of technology in sport
- The role of technology in training and performance, decision making by officials, recording times and distances
- The advantages and disadvantages of technology in sport
Watch the next lesson (#50 - Performance Enhancing Drugs):
Watch the previous lesson (#48 - Professional & Amateur Performers):
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[Music]
hello and welcome to another complete
cambridge igcsepe lesson the final topic
in chapter 10 technology in sport as
always we'll cover absolutely everything
you need to know for your exam and today
you need to be able to identify the
different forms of technology used in
sport understand how technology is used
by officials to improve performance and
record time and distance and to describe
the positive and negative impact of
technology on sport
technology has had a major impact on the
world of sport affecting almost every
area it's influenced how officials make
decisions how performers train for
events and deliver their best
performances how athletes performances
are measured and recorded and how sports
are enjoyed by spectators via the media
the first thing that you need to be able
to do is identify the different forms of
technology used in sport so why not
pause the video here and take note of
the different types and a few examples
from each now there are three main
benefits or uses of technology in sport
the first of which is to improve
performance
sports such as formula one and cycling
tend to be at the forefront of
performance technology every piece of
equipment from helmets to tires is
tested and refined and the cars and
bikes are developed to ensure maximum
streamlining and efficiency wind tunnels
are particularly useful in this process
as they help engineers to analyze and
adjust the aerodynamic properties of
their vehicles
new and innovative clothing footwear
rackets and balls are also developed
through technological innovation and
help to improve the athlete's
performance in accordance with the rules
of their sport for example more
sophisticated golf clubs and balls mean
that the average driving distance
amongst the pga tour increased from 250
yards in 1980 to around 300 yards today
in sprinting middle and long distance
running records continue to be broken
over time thanks to advances in track
surfaces and the introduction of running
spikes and starting blocks big
improvements have also been made in
swimming with the invention of low
friction swimsuits and lane ropes and
guttering that reduce turbulence
technology has also influenced the way
we prepare or train for competition
altitude tents or chambers for example
are artificial environments that
replicate the low oxygen conditions
experienced at altitude endurance
athletes train or even sleep inside the
tents forcing their bodies to produce
additional red blood cells thus
improving their aerobic performance
finally multi-sensor or gps equipment
tracks heart rate speed intensity and an
athlete's movements around the field of
play allowing coaches to provide
specific feedback and identify
weaknesses that can be addressed through
future training the second way in which
technology is used in sport is to assist
officials in making decisions ball
tracking technology or hawkeye is a
complex computer system that predicts
the trajectory or flight path of an
object it's used to determine whether a
shuttle landed in or out in
badminton or if the ball would have gone
on to hit the stumps in cricket in
tennis players are given a limited
number of chances per set to refer to
hawkeye and challenge the umpire's
decision goalline technology uses the
same principle of ball tracking to
determine whether a ball crossed the
line and a goal should be awarded to
avoid disrupting the flow of the game a
radio signal is immediately sent to the
on-field referee's watch causing it to
vibrate
slow motion video is used to determine
whether a ball was released before or
after the buzzer in basketball and if a
bowler overstepped the crease resulting
in a no ball in cricket finally infrared
imaging systems commonly known as
hotspot are used in cricket to determine
whether or not the ball made contact
with the bat before being caught by a
fielder the third and final way in which
technology is used is to measure times
and distances in sports like track and
field athletics fully automatic time is
a method of timing a race with pinpoint
accuracy where the clock is activated by
sensors in the starting blocks and
stopped by line scan cameras using a
laser line at the finish the same
principle is used in swimming with touch
pads that record times accurate to a
hundredth of a second finally
laser-based distance measurement devices
can produce accurate computer-generated
measurements negating the need for
traditional tools like tape measures
when recording a triple jump javelin or
hammer throw the gradual adoption of
technology and sport has had an impact
on all those involved in both positive
and negative ways our final learning
objective today is to describe the
benefits and drawbacks of technology
from the perspective of the four parties
involved and will begin with the
performers themselves on the plus side
improvements in training and equipment
based technology has helped athletes to
improve over time and continue to set
records in addition with hawkeye and
slow motion video many sports now allow
athletes to review decisions that may
have otherwise gone against them
unfairly unfortunately however due to a
lack of funding not all athletes have
access to the latest technology giving
an advantage to those from wealthier
countries decision-making technology may
also break up or slow down a game which
could interfere with a performer's focus
from the perspective of sport in general
technology has brought with it fairer
and more consistent decision making and
may even add drama and suspense while a
decision is being made
inviting technology into sport also
brings in more investment which can be
allocated to development on the other
hand investors such as media companies
may demand more influence in return for
their investment which could lead to
changes in the timings of games and more
breaks
in addition decision-making technologies
are not 100 accurate meaning incorrect
decisions are still made and in some
cases they take time and may break up
the flow of the game the audience have
benefited from advancements in the media
as those watching from home now have
access to expert analysis multiple
camera angles and slow motion replays
decision making technologies allow them
to see how decisions are being made
which reduces frustration and in some
cases adds a sense of drama and
excitement to an event on the other hand
spectators may see errors or poor
decisions if viewing on platforms with
technology that the officials don't have
causing problems for the sport and the
officials themselves in addition to keep
play fast only a few reviews are allowed
meaning mistakes may still be made if a
player has no reviews left which could
be frustrating for the audience finally
officials have also benefited from
technology as it helps them to
communicate more easily with their
colleagues and make correct decisions
this of course reduces unwanted pressure
from players and fans who now know that
the technology has the final say
unfortunately however referees may
become too reliant on these systems to
make decisions while reverse decisions
may lead to officials being undermined
well done you've just covered everything
you need to know on topic 10.8
technology in sport as always i hope you
found this lesson useful and i'll see
you in the next one
[Music]
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